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Despite the straightforward nature of these principles, it can be challenging to learn them without working in a production environment. My goal is to make this knowledge accessible to anyone who wants to build scalable Unity projects, regardless of their experience level.
About Me
My name is Mody, and I’m a Unity Tech Lead from Toronto, Canada. My experience ranges from supporting XR researchers at Facebook Reality Labs, to being the Senior Developer on the indie hit Laya’s Horizon, where I proactively helped with building the architecture to support an open-world game on mobile, developed workflow accelerating editor tools, and contributed to many major features. I’m currently serving as a Tech Lead for the VR team at LogicalDox.
While you wait
Game Programming Patterns is a great book to read if you’d like to learn about design patterns, given that this is not a design patterns book in particular.
It’s available on the web for free, and certainly served as an inspiration for the format through which this book is delivered.