Unity Production Architecture

Are you:

  • Struggling to scale your Unity projects beyond simple prototypes?
  • Tired of constantly reinventing the wheel and piecing together solutions from scattered resources?
  • Trying to figure out a proper way of managing your Unity project’s growing scope, but can’t find resources?


While these principles may seem straightforward, they’re often difficult to grasp without hands-on experience in a production environment. My goal is to make this knowledge accessible to anyone looking to build scalable Unity projects, no matter their experience level.

About Me
I’m Mody Ibrahim, a developer passionate about game architecture. My experience with Unity spans around a decade of different projects, this includes supporting XR research at Facebook Reality Labs and serving as a Senior Developer on the indie hit Laya’s Horizon.

I also occasionally write about the same topic on Medium.

While you wait

Game Programming Patterns is a great book to read if you’d like to learn about design patterns, given that this is not a design patterns book in particular.

It’s available on the web for free, and certainly served as an inspiration for the format through which this book is delivered.

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